OBLIVIOUS TO INVISIBILITY

28 Aug

HIGH PLACESINVISIBILITY IS A STATE OF AN OBJECT THAT CANNOT BE SEEN.  AN OBJECT, PERSON, OR SYSTEM IN THIS STATE IS SAID TO BE INVISIBLE (LITERALLY, “NOT VISIBLE”)  THE TERM IS OFTEN USED IN FANTASY & SCIENCE FICTION, WHERE OBJECTS ARE LITERALLY MADE UNSEEABLE BY MAGICAL OR TECHNOLOGICAL MEANS; HOWEVER, ITS EFFECTS CAN ALSO BE DEMONSTRATED IN THE REAL WORLD, PARTICULARLY THROUGH PHYSICS AND PERCEPTUAL PSYCHOLOGY APPLICATIONS.SKINNER BOXIT IS INTERESTING THE DEFINITION BRINGS UP TWO GREAT POINTS, TECHNOLOGY AND PSYCHOLOGY.  THESE TWO DISCIPLINES HAVE BEEN FIERCELY INTERWOVEN FOR DECADES, TO A POINT OF NEAR SYNCHRONICITY.  DIGITAL IMMERSION STOPS BEING ABSTRACT THE MOMENT YOU GET ONTO THE ROAD, AND OBSERVE THE GROWING NUMBER OF PEOPLE ENGROSSED IN THEIR CELLPHONES.  YOU COULD BE AT A STOPLIGHT OR FLYING DOWN THE FREEWAY,  YOU WILL NOTICE THE SAME PHENOMENON IN THE USA. A “DRIVER” DISTRACTED BY A DIGITAL INTERFACE, FULLY ENGROSSED IN A TECHNOLOGICALLY INDUCED SUB-REALITY, BLISSFULLY OBLIVIOUS TO REALTIME REALITYOBLIVIOUS LIFEBEING OBLIVIOUS IS INCREASINGLY BECOMING AN ACCEPTED STATE OF BEING.  THE IDEA THAT NOT BEING AWARE OR NOT CONCERNED ABOUT WHAT IS HAPPENING AROUND ONE IS A FRIGHTENING THOUGHT.  INVISIBILITY HOLDS INHERENT ADVANTAGES AND DISADVANTAGES, OBLIVIOUSNESS BY CONTRAST IS A STATE OF BEING THAT HOLDS MORE NEGATIVE CONNOTATIONS & IMPLICATIONS.OBLIVION RULESEVEN THE INTERNET NOTICES THE UPSWING.  IN AN AGE OF FREE FLOWING COMMUNICATION, & INFORMATION PROLIFERATION, WHY ARE PEOPLE BECOMING MORE OBLIVIOUS? THE LONG STORY SHORT : OPERANT CONDITIONING, THEY INTEGRATED THE SKINNER BOX INTO THE EVERYDAY CELLPHONE. JUST LOOK AROUND TO SEE THE EFFECTSWE DISPOSE OF FREE WILL AS AN AMERICAN DIVINE OF THE 18TH CENTURY. WHOA! WHAT SKINNER IS BASICALLY IMPLYING, IS THAT COMPANIES AND INSTITUTIONS THAT EMPLOY HIS STRATEGIES WILL CIRCUMVENT A PERSONS FREE WILL,  AKA  MIND CONTROL, THROUGH A SERIES OF CONDITIONED SCENARIOS AND RESPONSES.  ALL YOU HAVE TO DO IS LOOK AT MODERN CELLPHONE BEHAVIOR TO SEE THE APPLICATIONS OF THE SKINNER BOX. TAP. TAP. TAP.REWARD. TAP. TAP.IN THE EARLY 90’S THERE WAS AN EPISODE OF STAR TREK: THE NEXT GENERATION, CALLED THE GAME.  WHERE A “GAME” WAS USED AS A MIND CONTROL VIRUS, TO ENTRANCE THE CREW OF THE ENTERPRISE. IT WAS A BIZARRE CONCEPT, CONSIDERING IN THE FUTURE THEY HAD ACCESS TO FULLY IMMERSIVE  HOLO-SUITES.  WHY WOULD SOMEONE WANT TO PLAY A RUDIMENTARY GAME ON A GOOGLE GLASS DISPLAY? WATCHING BACK NOW, WE SEE AN EARLY, YET EFFECTIVE HYPNOTIC INDUCTION APPARATUS (WITH THE SWIRLING DISCS) AND A SIMPLE INTERMITTENT REINFORCEMENT SCHEDULE, HEY PRESTO! ITS A TRAP!SKINNER BOXESFLASH FORWARD TO 2014, AND WE ARE LIVING IN THAT WORLD, AND THE SIMULATION ISN’T EVEN THAT IMPRESSIVE, YET THESE SYSTEMS OF IMMERSION AND ENTRAINMENT WILL ONLY BECOME MORE ADVANCED & BY DESIGN, ENJOYABLE AS WE MOVE FORWARD IN OUR INCREASINGLY MULTI-DIMENSIONAL HYPER REALITY. A GAME, WITHIN A GAME, WITHIN A GAME, WHERE ENTRAINMENT & ENTERTAINMENT BECOME ONE IN THE SAME. JUST SELECT THE DESIRED INTERFACECOCOONING COULD BE SEEN AS A EUPHEMISM FOR ACCEPTABLE SELF-ABSORPTION, THE IDEA OF REMOVING ALL UNWANTED STIMULI, REPLACING IT WITH A FULLY IMMERSIVE & PERSONALIZED ECOSYSTEM OF SENSORY INPUTS, A BEAUTIFULLY ARTICULATED PRISON OF YOUR OWN IMAGINATION AND DESIGN. WELCOME TO THE REAL MATRIX.INFORMATION CONTROL

 

 

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